Warcraft 3 night elves

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Over 700, in fact.Īll that work paid off. Every new model goes through the full process, whether it’s Prince Arthas or a humble cactus. Then it’s on to the animation phase, where the movement of fabrics and body parts is polished for realism and personality. Each model goes through several rounds of exacting polish. The art team reviews each model from every angle, evaluating scale, color, readability, and silhouette.

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When the finer (spear)points have been agreed upon, a 3D model is constructed. The art team chooses their favorite parts from each concept: the pose from A, the eyebrows from B… the shoulder-spikes from C, the toe-structure from D… Fueled by this research, they create several concepts for review by the entire art team. First, concept artists scour real-world history, World of Warcraft visuals, and original Warcraft III concept art for inspiration. An avalanche of work goes into reforging even a single Warcraft III model.